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  • Charades

    Hold the phone to your forehead. Everybody else gives the clues.

    2 to 16 playersAbout 12 minutes

  • Quiz Rush

    Fast questions and faster fingers. The quickest right answer wins.

    Up to 40 playersAbout 10 minutes

  • Bluff Off

    Write a lie good enough to fool the room, then find the truth.

    3 to 12 playersAbout 12 minutes

  • Sketch Chain

    Draw the line, describe the drawing, and watch it fall apart.

    4 to 12 playersAbout 15 minutes

  • Imposter

    Everybody knows where they are. One of you is guessing.

    3 to 12 playersAbout 12 minutes

  • Team Words

    One word, one number, and a grid your team has to read your mind on.

    4 to 16 playersAbout 15 minutes

  • Majority Rules

    Say what everybody else is about to say. Being interesting costs you.

    3 to 16 playersAbout 15 minutes

  • Prompt Duel

    Two of you write. Everybody else decides which one was funnier.

    3 to 16 playersAbout 15 minutes

  • Story Chain

    One sentence each, nobody sees the rest, and the room reads it back.

    3 to 16 playersAbout 14 minutes

  • Forbidden

    Describe the word. Not with those words, you do not.

    4 to 12 playersAbout 15 minutes

  • Icebreakers

    Small questions that get a quiet room talking. Four games in one deck.

    3 to 16 playersAbout 12 minutes

  • Hum It

    Hum the tune. No words, no lyrics. Everybody else shouts the title.

    3 to 10 playersAbout 12 minutes

  • Type Answer

    No options, no clues to pick from. Read it, know it, type it.

    Up to 40 playersAbout 12 minutes

  • Yes or No

    One statement, two buttons, no time to think. Quickest right answer wins.

    Up to 40 playersAbout 8 minutes

  • Coin Flip

    Call it in the air. The fastest way to settle anything.

    2 to 12 playersAbout 3 minutes

New formats arrive as packs, so this list is longer every few months. Nothing that is free today stops being free when one arrives.